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Cover in GTA has always been all or nothing: you commit to it, or you leave it. This gives you the space between — lean out while you are aiming, and catch roof edges on the way up.

Both features are built on the engine's own animation tasks. No teleports, no fake props, no forced shots, and nothing another player sees differently from an ordinary GTA animation.

01 Hold left or right while aiming and the body leans out of cover, while the mouse keeps full control of your aim
02 The shoulder camera follows the lean and probes for collision, so the view never pushes through a wall
03 Body clearance is checked before the lean commits, so the ped never ends up inside geometry
04 Per-weapon profiles decide what leans: pistols, SMGs, rifles, shotguns and MGs lean, snipers and heavy weapons stay locked
05 Jump toward a roof edge and the catch is automatic, with no extra keybind to learn
06 The climb is the engine's own TaskClimb, so it replicates like any native animation
07 You have to be moving toward the wall, so dropping past one on purpose never grabs you
08 Optional muzzle obstruction indicator, off by default

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