A car rental station that lives under the pavement. The player walks up to a physical tablet, picks a car, a duration and an account, and the capsule rises out of the ground, opens its doors and hands the car over on the platform.
When the rental is done, the return bay takes it back the same way: park nearby, open the return capsule, drive onto the platform, step out and confirm beside the bay.
01 Rentals run on a real DUI tablet standing in the world, not a fullscreen menu
02 The capsule rises, opens, releases the car and sinks back on an authored animation timeline with its own rise, door and sink sounds
03 A rental booth comes with a seated clerk and a screen, or you can place a compact freestanding tablet instead
04 Rentals survive reconnects and restarts, time keeps running while offline, and the tablet can recover a lost car for the remaining time
05 The renter is warned before the rental ends, and the car is removed when it expires
06 Vehicles, durations and prices are yours: price is the plan price times the vehicle multiplier, paid from cash or bank
01 /capsuleplace opens a creator: aim, lock the capsule, nudge it with the arrows, rotate with Q and E, pick the capsule side and confirm
02 Place the booth or the freestanding tablet separately, within 20 m of the capsule and clear of the bay
03 Name the station, pick the light strip colour and the map blip, then save
04 The save refuses uneven ground, so a capsule never rises out of a slope
05 /capsuleremove edits the nearest placed station, and stations written into config.lua stay fixed for a map you ship with the server
01 Public exports let a phone app list stations and exact prices, reserve a car, route the player to the pickup, cancel, and start a return
02 A reservation holds the station and takes payment, but the rental timer only starts when the capsule actually hands the car over, so travelling to the pickup costs the player nothing
03 The capsule opens automatically when the reserved player arrives, with every check repeated on the server
04 Seven lifecycle events fire on both client and server, and every error returns a stable code alongside a translated message
05 No protected file is edited and no particular phone resource is required
01 Stations are created and destroyed around the player instead of all sitting in the world at once
02 Sounds fire off animation frames rather than timers, and stop with the motion
03 Stations and rentals are plain JSON on disk: no database and no queries per interaction
04 Client requests are validated and rate limited on the server
Support runs through our Discord.
01 Qbox, QBCore, ESX, standalone
02 Requires OneSync
03 Vehicle keys through qbx_vehiclekeys, qb-vehiclekeys, none, or your own
04 Interaction through the built-in E prompt, ox_lib TextUI, ox_target, qb-target or custom, and notifications through the built-in toast, ox_lib, the native GTA feed or custom
05 Both bridge files are open and escrow-exempt, so a custom setup never touches protected code
06 English, Bosnian and German included
07 Full manual with installation, the integration API and troubleshooting: